Video prototypes and delivered web platform work are distinct. Production acceptance of these video tools has not been established.
Situation
Video and post-production work at Colormatics, where Zach held the documented title Director / Creative Engineer.
Commitment
Investigate automation of slow editing tasks, including subject isolation, object callouts, and image masking.
Constraint
A working prototype must fit an editing workflow. Production use and measured time savings need evidence before they can be claimed.
Zach’s ownership
Product strategy, architecture, and early prototype direction. The organization’s repository and PR records establish contribution, not independent acceptance.
Critical decisions
Separate live subject isolation, offline finishing, tracked annotations, and capture-time masking into distinct tools. Client acceptance of the resulting architecture is not established here.
System
Live Rotoscoping, Rotoscope, Active Object Callouts, and in-camera masking prototypes, with their separate technical pages below.
Result
Implemented video-AI tooling and delivered web platform contributions are recorded. This case makes no claim of commercial adoption or production deployment of the video prototypes.
Handoff
Acceptance records and a completed operational handoff for the video tooling remain questions for Zach’s review.
Evidence & limits
Director / Creative Engineer at Colormatics; built video-AI tooling and shipped web platform work.
Organizational contribution evidence. Web platform delivery does not establish production use of the video prototypes.
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Technical documentation & source account
AI Video Production Tools is an innovation group building AI for video and post-production. I set the product strategy, system architecture, and prototype direction across a small set of tools that automate the slow parts of the editing pipeline.
The pieces
- Live Rotoscoping: real-time subject isolation that masks and follows the actor through a moving shot, so you get a matte without frame-by-frame roto.
- Rotoscope: the offline counterpart, precise layer-based masking for finishing.
- Active Object Callouts: in-frame annotations that track objects as they move through a shot.
- In-camera image masking: masking applied at capture rather than in post.
Each tool has its own page: Live Rotoscoping, Rotoscope, and Active Object Callouts.
My role
Product strategy, system architecture, and prototype direction. I shaped what each tool needed to do, how the pieces fit a real post-production workflow, and built the early prototypes that proved the approach.