
Splatter is a TypeScript library of painterly marks: wipe, smear, splatter, fractal and stroke. Each brush generates a mask from a seed, and that mask can clip an element, fill a background, animate a reveal or run a full page transition. It is for interfaces that want a hand-painted mark that stays put across re-renders.
A brush only decides where coverage goes. Shading, paper bleed and the animated reveal are shared passes, so a new brush is one file. Marks are layered at several scales, one strong mass, torn mid-size areas, tiny imperfections and a few long accents, because single-scale noise reads as a shader. Animation builds the mask once and re-reveals it each frame, which costs less than painting it again.
Status A prototype library with an interactive playground; no published package is stated.
Zach’s part Wrote the library and the playground.